Top 10k strings from Backgammon (1983)(CP Software).z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /

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   3 MOVE1=DIE2:
   3 MOVE1=DIE1:
   2 TURN=TURN+1
   2 Q(N)=D(DEP):
   2 Q(N)=D(ARR):
   2 P(N)=DEP-1
   2 P(N)=ARR-1
   2 INNER=HIGHEST<8
   2 HIGHEST-DIE<2
   2 D(DEP)=D(DEP)-1
   2 COUNTC=COUNTC-1
   2 B(DEP)=B(DEP)+1
   2 B(ARR)=B(ARR)-1
   2  letter. To move from a point    type the point letter and a
   2  Another game (y/n) ? ";
   1 TPOINT=BESTPOINT1
   1 TDIE=BESTDIE1
   1 TCANT=BESTCANTA
   1 Q(Y))+(S<0
   1 MOVESELECT=FF-3
   1 MOVESELECT
   1 MOVECHECK=CC-3
   1 MOVE=MOVES
   1 MOVE=MOVE+1
   1 MOVE2=A*(D
   1 MOVE1=DIE1*(DIE1>DIE2)+DIE2*(DIE2>DIE1):
   1 INNER=HIGHEST>19
   1 HIGHEST+DIE>25
   1 DEP=BESTPOINT2
   1 DEP=BESTPOINT1
   1 D(X-DIE)>-2
   1 D(I+DIE)<2
   1 D(ARR)=D(ARR)+1
   1 COUNTP=COUNT
   1 COUNT=COUNTP
   1 COUNT=COUNT-1
   1 CANTB=BESTCANTB
   1 CANTA=BESTCANTA
   1 BESTSCORE=
   1 BESTPOINT2=TPOINT
   1 BESTPOINT2=1
   1 BESTPOINT2=
   1 BESTPOINT1>1
   1 BESTPOINT1=BESTPOINT2
   1 BESTPOINT1=
   1 BESTDIE2=TDIE
   1 BESTDIE1=BESTDIE2
   1 BESTCANTB=TCANT
   1 BESTCANTB=
   1 BESTCANTB)
   1 BESTCANTA=BESTCANTB
   1 BESTCANTA=
   1 BACKGAMMON
   1 B(W-DIE)>-2
   1 B(W)=B(W)+F
   1 ARR=DEP+BESTDIE2
   1 ARR=DEP+BESTDIE1
   1 A$;"To resign, enter 'quit', and    remember always to press 
   1 ;"m n o p q r z s t u v w x"
   1 ;"l k j i h g y f e d c b a"
   1 ;"Wait: program is still loading"'''':
   1 ;"If you enter an illegal move youwill be told. Press 
   1 (BESTCANTA
   1 '"In this game you play the WHITE men and the computer the BLACK. This means that you move your   men from the top right-hand
   1 '"Each point is labelled by a
   1 "backgammon"
   1 "Your move ? ";
   1 "You must use the throw of ";
   1 "You have no men at point """;
   1 "You cannot move. Press 
   1 "You cannot move to point """;
   1 "You cannot bear off like that ";
   1 "You cannot bear off ";
   1 "Illegal move (rule 4) ";
   1 "I cannot move. Press 
   1 "I cannot move any more. 
   1 "I cannot move : press 
   1 "At the start of a game both diceare rolled, the upper one being the computer's. Whoever has the higher number starts straight   away, using the numbers on both dice."
   1 "Another game (y/n) ? ";
   1  to roll the dice ";
   1  to roll dice again ";
   1  to play BACKGAMMON ";
   1  to continue ";
   1  to    recover the ""Your move ?"" promptand then re-enter the move."
   1  table). The computer's men move in the opposite direction."
   1  number on one of the dice e.g.  to move a man four spaces from  point k enter "k4" or "4k"."
   1  number on one of the dice e.g.  to move a man four spaces from  point k enter ""k4"" or ""4k""."
   1  is labelled by a
   1  corner of the board (its inner  table) anticlockwise around the board towards the lower right-  hand corner (your own inner
   1  Pi Software 
   1  Ian Marshall 1983
   1   after typing in a move.